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1.If your pamato/slipper is too far from the toe-line what will happen next to you?
2.How will you identify the "It" or guardian?
3.As a grade 6 pupil,will yo promote this game, especially in this of generation?
I give you brainly if you are correct​


Sagot :

1.)If your pamato/slipper ia too far from the toe-line what will happen next to you?

You can be caught by the "It" because when he has rebuilt the can in the circle and you touch your pamato or slipper he can chase you because you are far from the toe-line unless you run fast and you quickly solve it and you have sharp playful mind

2.)How will you identify the "It" or guardian

When he always picks up the can and chases after the hitters

3.)As a grade 6 pupil, will you promote this game, especially in this of generation? Why? Why Not?

So that young people can experience this game as soon as possible and they can also experience the fun of playing it