1. It Illustrates object interactions in a graph or network format; objects can be placed anywhere on the diagram. a. Communication Diagrams b. Sequence Diagrams c. Information Space d. Boundary Classes 2. It illustrates object interactions in a “fence” format; each new object is added to the right of the diagram. a. Communication Diagrams b. Sequence Diagrams c. Information Space d. Boundary Classes 3. Typically they coordinate the movement (parameters) between boundary and entity classes. a. Communication Diagrams b. Control Classes c. Information Space d. Boundary Classes 4. It is important for being able to trace back when we want to find places where things go wrong a. Communication Diagrams b. Control Classes c. Information Space d. Traceability 5. It needs to be kept on and on in the whole course of software development a. Communication Diagrams b. Control Classes c. Information Space d. Traceability 6. Design aims to give a detailed description of a system to facilitate actual coding a. Design Modeling b. Control Classes c. Information Space d. Traceability 7. Functional localization guarantees that any functionality change will not influence large part of a system. a. Design Modeling b. Control Classes c. Information Space d. Traceability 8. This is a class used to model the interaction between the system and its actors. a. Communication Diagrams b. Control Classes c. Information Space d. Boundary Classes 9. They clarify and collect information regarding the systems’ boundary (user interface) a. Communication Diagrams b. Control Classes c. Information Space d. Boundary Classes 10. It is used to model persistent data (information) AND business logic. a. Communication Diagrams b. Control Classes Entity Classes c. Entity Classes d. Boundary Classes