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Batas n ngsasaad n walang limitasyon ang produktong Amerikano at walang buwis n ipapatw ​

Sagot :

Answer:

script

function giant(p, size)

local pchar = p.Character

if pchar then

local function scale(chr,scl)

for _,v in pairs(pchar:GetChildren()) do

if v:IsA("Hat") then

v:Clone()

v.Parent = game.Lighting

end

end

local Head = chr['Head']

local Torso = chr['Torso']

local LA = chr['Left Arm']

local RA = chr['Right Arm']

local LL = chr['Left Leg']

local RL = chr['Right Leg']

local HRP = chr['HumanoidRootPart']

wait(0.1)

Head.formFactor = 3

Torso.formFactor = 3

LA.formFactor = 3

RA.formFactor = 3

LL.formFactor = 3

RL.formFactor = 3

HRP.formFactor = 3

Head.Size = Vector3.new(scl * 2, scl, scl)

Torso.Size = Vector3.new(scl * 2, scl * 2, scl)

LA.Size = Vector3.new(scl, scl * 2, scl)

RA.Size = Vector3.new(scl, scl * 2, scl)

LL.Size = Vector3.new(scl, scl * 2, scl)

RL.Size = Vector3.new(scl, scl * 2, scl)

HRP.Size = Vector3.new(scl * 2, scl * 2, scl)

local Motor1 = Instance.new('Motor6D', Torso)

Motor1.Part0 = Torso

Motor1.Part1 = Head

Motor1.C0 = CFrame.new(0, 1 * scl, 0) * CFrame.Angles(-1.6, 0, 3.1)

Motor1.C1 = CFrame.new(0, -0.5 * scl, 0) * CFrame.Angles(-1.6, 0, 3.1)

Motor1.Name = "Neck"

local Motor2 = Instance.new('Motor6D', Torso)

Motor2.Part0 = Torso

Motor2.Part1 = LA

Motor2.C0 = CFrame.new(-1 * scl, 0.5 * scl, 0) * CFrame.Angles(0, -1.6, 0)

Motor2.C1 = CFrame.new(0.5 * scl, 0.5 * scl, 0) * CFrame.Angles(0, -1.6, 0)

Motor2.Name = "Left Shoulder"

local Motor3 = Instance.new('Motor6D', Torso)

Motor3.Part0 = Torso

Motor3.Part1 = RA

Motor3.C0 = CFrame.new(1 * scl, 0.5 * scl, 0) * CFrame.Angles(0, 1.6, 0)

Motor3.C1 = CFrame.new(-0.5 * scl, 0.5 * scl, 0) * CFrame.Angles(0, 1.6, 0)

Motor3.Name = "Right Shoulder"

local Motor4 = Instance.new('Motor6D', Torso)

Motor4.Part0 = Torso

Motor4.Part1 = LL

Motor4.C0 = CFrame.new(-1 * scl, -1 * scl, 0) * CFrame.Angles(0, -1.6, 0)

Motor4.C1 = CFrame.new(-0.5 * scl, 1 * scl, 0) * CFrame.Angles(0, -1.6, 0)

Motor4.Name = "Left Hip"

local Motor5 = Instance.new('Motor6D', Torso)

Motor5.Part0 = Torso

Motor5.Part1 = RL

Motor5.C0 = CFrame.new(1 * scl, -1 * scl, 0) * CFrame.Angles(0, 1.6, 0)

Motor5.C1 = CFrame.new(0.5 * scl, 1 * scl, 0) * CFrame.Angles(0, 1.6, 0)

Motor5.Name = "Right Hip"

local Motor6 = Instance.new('Motor6D', HRP)

Motor6.Part0 = HRP

Motor6.Part1 = Torso

Motor6.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(-1.6, 0, -3.1)

Motor6.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(-1.6, 0, -3.1)

end

scale(pchar, size)

pchar.Humanoid.WalkSpeed = 15 * size

for _,v in pairs(game.Lighting:GetChildren()) do

if v:IsA("Hat") then

v.Parent = pchar

end

end

end

end

local plr = game.Players.LocalPlayer

giant(plr,1)

local csize = 1

local sgui = Instance.new("ScreenGui", game.Players.LocalPlayer.PlayerGui)

local base = Instance.new("Frame", sgui)

base.BackgroundTransparency = 1

base.Size = UDim2.new(0, 110, 0, 200)

base.Position = UDim2.new(1, -120, 1, -180)

local indicator = Instance.new("TextLabel", base)

indicator.Size = UDim2.new(1, 0, 0, 25)

indicator.TextColor3 = Color3.new(1, 1, 1)

indicator.BackgroundTransparency = 0

indicator.FontSize = Enum.FontSize.Size18

indicator.Font = Enum.Font.SourceSans

indicator.Text = "Current Size: 3"

local PlusOne = Instance.new("TextButton", base)

PlusOne.BackgroundColor3 = Color3.new(214/255, 214/255, 214/255)

PlusOne.Position = UDim2.new(0, 0, 0, 40)

PlusOne.Size = UDim2.new(1, 0, 0.5, -50)

PlusOne.BorderSizePixel = 2

PlusOne.Font = Enum.Font.SourceSansBold

PlusOne.FontSize = Enum.FontSize.Size24

PlusOne.Text = "+.1 Size"

local MinusOne = Instance.new("TextButton", base)

MinusOne.BackgroundColor3 = Color3.new(214/255, 214/255, 214/255)

MinusOne.Position = UDim2.new(0, 0, 0.5, 10)

MinusOne.Size = UDim2.new(1, 0, 0.5, -50)

MinusOne.Text = "-.1 Size"

MinusOne.BorderSizePixel = 2

MinusOne.Font = Enum.Font.SourceSansBold

MinusOne.FontSize = Enum.FontSize.Size24

PlusOne.MouseButton1Down:connect(function()

csize = csize + .1

giant(plr, csize)

indicator.Text = "Current Size: "..tostring(csize)

end)

MinusOne.MouseButton1Down:connect(function()

csize = csize - .1

giant(plr, csize)

indicator.Text = "Current Size: "..tostring(csize)

end)